WebMöller–Trumbore intersection algorithm. The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for … WebJul 1, 2011 · 2. As an exercise in trying to learn 3D math, I've been experimenting with hit-testing by casting a ray from 2D screen space into 3D world space. My first attempt was as follows: Matrix m = Matrix.Invert ( this.scene.Camera.ViewMatrix * this.scene.Camera.ProjectionMatrix * homogeneousToViewportTransform ()); Vector3 …
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