WebMar 30, 2010 · To remedy this, I used the viewport object, stretched it to cover both layers and set the view source to only display one of the layers. Then I used the window control object to resize the window. This works fine, but there has to be an easier/cleaner way to achieve the same or better results. 29th March 2010, 11:01 PM #4. WebFeb 2, 2009 · ·In the frame editor, open the Layer toolbar, and create as many as you need of scrolling planes. ·Drop the objects in the planes to create your display. ·Click on each layer in the layer toolbar to open its …
How do i change to another layer when clicked active …
WebMar 13, 2024 · Also, trying to manage things like GUI objects that sit on top of each other etc becomes a nightmare without being able to lock and hide layers when required. For example, my game has these layers (in order of front to back) - Layer for misc. engine related actives I want to keep out of the way - Dialogues/Menus - Main GUI - Sub-GUI http://library.clickteam.com/manuals/editors/frame-editor/frame-editor-layers-toolbar/#:~:text=To%20create%20a%20layer%2C%20you%20first%20have%20to,one%20layer%20in%20which%20all%20the%20objects%20go. seth howard clock
Layers and System objects - Clickteam
http://library.clickteam.com/videos/beginners/fusion-2.5-drawing-and-animating-sprites-tutorial/ WebIn the Frame Editor > Layers Toolbar create a new Layer and select it. From the Library Window drag the 2 objects below anywhere outside of the Frame. hud-title.Active: … WebThe following properties are available for objects, layers and frames: Blend coefficient. Unlike software graphic modes of Clickteam Fusion 2.5, in Direct3D mode you can apply a semi-transparency coefficient as well as an effect (in software mode, semi-transparency is an effect like others). This coefficient goes from 0 (no semi-transparency ... seth howard